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1)
Beam from one CalcuScribe to other CalcuScribes.
A) Use CalcuScribes to Practice Keyboarding
Skills! A teacher can prepare a file, on CalcuScribe,
with prompt lines followed by blank lines and beam it
to several other CalcuScribes. Students can open the
received file and begin keyboarding.
Alternatively, prompt lines can be printed on card-stock
and given to students to type on their CalcuScribes.
Allow a fixed amount of time for typing. When the time
expires, press the COUNT key on each CalcuScribe
to see how many words and characters were typed. Evaluate
each student's typing speed: WAM (words a minute) or
CAM (characters a minute).
To measure the typing accuracy, create prompt
lines with proper English words. When students finish
keyboarding, run the spellchecker, on each CalcuScribe,
to see which words are misspelled. Count the errors
and quantify the accuracy. It helps if the prompt lines
rhyme or if interesting words are used.
B) Prepare a file with story prompts,
or keywords, and beam it to the students. They may borrow
ideas, sent by the teacher, via copy 'n' paste. If a
student borrows little assistance, it could be either
that he is not grasping the ideas or that he is independent-minded.
C) Measure a student's grammar skills
by sending a file which he can edit and punctuate.
D) Measure reading comprehension level
by beaming a story which has questions weaved into the
story or presented at the end of the story (or in a
separate file). Let students read the story on their
CalcuScribes and answer the questions.
One way they can demonstrate reading comprehension is
by performing a word search or a text-string search
in the story. Thus, in setting the questions, use words
that are in the story (like nouns). Students can perform
searches by first placing the cursor at the top of the
story (by pressing the Home key 3 times) and then using
the Find command (by pressing the Alt + F keys together).
CalcuScribe will prompt them to: type a text-string
and press Enter. It will then search for the first occurrence
of the string and move the cursor there. This will allow
students to concentrate on the section of the story
where the answer is most likely to be.
The teacher may use words in the question that occur
several times in the story. Students can press the FIND
AGAIN key (F2) key to repeat the search and look for
subsequent occurrences of the same word. Thus, they
can be tested for their ability to analyze and differentiate
the information provided at various locations in the
story.
2) Teach kids to do research: A lot of information
is available on CDs and on the Internet. An important
research skill is performing searches effectively. By
using the method described above, students learn the
art of researching and analyzing content.
3) Students may collaborate on projects by exchanging
files with other members on their team. Provide
a theme or a project to students to work on as a team.
Let each student develop a different aspect of the story
on their CalcuScribe. When they have finished writing,
they can beam their file to the other members on the
team - one at a time. Each student would then have every
other member's contribution. They can merge the content,
via the copy/paste technique, in ways that make most
sense to them and present their version of the entire
story to their team members. They can then discuss the
merits of each version and jointly develop the final
version on a desktop computer by sending the files from
their CalcuScribes into a word processing application
or into any desktop publishing application.
IMPORTANT: beaming can be switched off on each
CalcuScribe, via the master password, so that students
don't send missives to each other while the teacher
is instructing or when students are taking tests on
their CalcuScribes.
4) Teach your kids to become great rewriters.
It is said, "there are no
great writers just great rewriters". One of the
more difficult aspects of writing is taking the risk
to revise it. Kids get attached to their initial ideas
and are reluctant to try other variations. If,
however, a copy of their work is saved, they are more
willing to revise.
Thus, encourage kids to make copies with the File-Copy
command and develop multiple versions of a story. Or,
let them enhance the story but retain each versions
so that they, and you, can see the progress as the story
evolves. Students can revisit an earlier version - a
more promising and a spontaneous one - or if they have
lost track of an important idea they can recover it
by going back to an earlier draft and copying the idea
(via copy 'n' paste) and developing it in the latest
version. Students, with feedback from a parent or a
teacher, can decide which version they like best.
5) Teach kids to organize and reorganize their thoughts.
A big part of writing is moving the text around. Cut,
Copy 'n' Paste from one file to another (or within a
file). To remove a large paragraph, simply mark it and
use the Cut procedure to remove it. If you are not sure
that you want to permanently remove it, just paste it
into a 'scratch' file (or at the end of the story).
Later, if you change your mind, resurrect the old idea
by moving it back to where it should be in your story.
On CalcuScribe, you may delete entire blocks of text
by first marking and then cutting - instead of deleting
one character at a time.
To receive positive feedback, or to be succinct while
writing, students may press the COUNT (F10) key for
word and character count to monitor their writing
progress.
6) Teach kids to be better spellers. If they are
better spellers they will use a variety of words which
will enrich their compositions. CalcuScribe's spellchecker
works in 2 modes:
a) Pressing the Alt + S keys together provides suggestions
of properly spelled words for the current word, where
the cursor is located, if it's misspelled.
b) The SPELL key, however, spell-checks the entire document
for misspelled words. CalcuScribe shows where the misspelled
word is in the document by displaying the story on the
screen with the cursor located at the misspelled word.
Students may either type the correct spelling (it could
be a word that is suggested by CalcuScribe or a different
word) or they may select the word from the list
of suggestions by moving the cursor to it and pressing
the Enter key. CalcuScribe automatically replaces the
misspelled word with the new word. However, by typing
the correct spelling, it is reinforced in your mind
and you are more likely to remember the correct spelling
the next time.
CalcuScribe remembers words, like proper nouns, and
ignores their reoccurrence in the same story if the
student instructs the machine to 'Ignore'. A temporary
list, of ignored words remains in the memory. If CalcuScribe
encounters the same words in the story, that are in
the temporary list, it does not identify them as misspelled
words. This saves the child a lot of aggravation and
monotony.
But, CalcuScribe can do more! For example, if
a misspelled word is found, CalcuScribe can auto-replace
all its occurrences within the story. Thus, a child
is not frustrated by being reminded, over and over again,
that he misspelled the same word.
CalcuScribe does NOT format text! It increases
computer access but does not replace a computer. We
like kids to compose their thoughts on CalcuScribe but
to format and publish their work on a desktop computer
which has powerful applications. Familiarity with desktop
applications makes kids skilled and employable. CalcuScribe's
operating system, its File system, and its Menus and
Folders are similar to the desktops' in structure. Thus,
kids become computer-proficient by using CalcuScribes.
They must use the computers for the publishing tasks.
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